CHALLENGE 03 / KANTO

Saffron.

Familiar rooms. Unfamiliar exits.

✧The classics. New challenges. Endless jumps.
Where does this one take you?
CLASSICRed / Blue / Yellow and the shared later maze0 / 7 CLEARED
CLASSIC SAFFRON

WELCOME BACK.

Choose your next jump.

Walk onto a warp pad.
Find the glowing finish platform.

A familiar room. A fresh start.

GYM PUZZLES · 03

A FAMILIAR KIND OF LOST

Remember your landings.

Walk onto a purple pad to warp to another room. Find the room with the glowing finish and step onto it. You do not need to visit every room.

Trainers stand on solid tiles. Walk around them to reach the warp pads.

  1. One jump at a time. Landing on a pad does not immediately send you back. Walk off it and re-enter to use the return connection.
  2. Recognize your room. Each original room has a distinct trainer landmark. Remember their outfit and silhouette; your learned map shows them after you visit. Trainers are decorative and never trigger battles or block a route.
  3. Build your own map. View map shows discovered rooms and connections you have used. It preserves what you learned when you return to the entrance.
  4. Undo a wrong turn. Undo restores your previous position, including a jump. Hints find a short walking route from where you are; a route with fewer teleports can require more walking.

Arrows/WASD move; Z undoes; E returns to the entrance; R restarts. Tap, hold or drag on the D-pad, or swipe the room. Play mode keeps the room and controls together on mobile.

A fan-made, battle-free recreation of Saffron Gym with decorative trainer landmarks. The nine-room warp network is shared by Red/Blue/Yellow, Gold/Silver/Crystal, FireRed/LeafGreen and HeartGold/SoulSilver, so it appears once. Let’s Go, Pikachu!/Eevee! has its separate eleven-platform network, including the one-way return. Room footprints, artwork and the finish platform are adapted for this tile-based version.
Original gym reference ↗

ENDLESS POSSIBILITIES

Make your next maze.

Choose the room count and minimum teleports to the finish. Every room is checked for a route home and onward. Extra connections add loops without lowering your requested minimum.

Open roomsMore varied corridors

Same seed and settings replay the same maze. Leave the seed blank for a fresh network.

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